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- ***************** READ CAREFULLY! *****************
-
- THIS ARCHIVE MAY BE SPREAD ANYWHERE, BY ANYONE, BUT
- MUST NOT BE SOLD FOR PROFIT.
-
- ANY MAGAZINES INTERESTED SHOULD CONTACT US FOR MORE
- INFORMATION.
-
- This archive should contain backstab.library (+docs)
- loadmap.library
- Dentaku26 (executable)
- maps/shit.den
- Flushbackstab (by Phil Innes-Chayter)
- Read_This (text)
- Silltunna.Txt
-
- To get the demo to run you require any AGA machine.
-
- 1 - Copy all the programs to the required directory : The libraries go in your libs: directory
- 2 - Assign that directory as ECTS: otherwise the demo will not work.
- 3 - Ensure that the map file (shit.den) is in ECTS:maps/
- 4 - Run Dentaku26
- 5 - Run FlushBackStab - this should ensure that your system is safer from crashes
-
- I recommend you test this on a tv, not a monitor - it usually provides better results!
-
- Problems
- ----------
-
- This demo may trash memory somewhere in the door routine I think. As such, problems
- have been known on certain machines. Problems have been experienced with Backstab not
- closing properly, and FlushBackStab will patch that problem. It need only be run once
- after Dentaku, and then you need'nt use it again, even if you rerun backstab (as long
- as you don't reboot of course!).
-
- Info
- ------
-
- Firstly - If you would like to start a career in games, then contact us if you're serious.
- We are looking for near complete games, coders, artists, musicians - all particularly on the PC.
-
- The Gfx in this demo is quite a mish-mash since we were testing all sorts of things at the time.
-
- DentECTS is a demo of Dentaku26 completed in early September. Since then much has changed,
- so PLEASE DON'T SEND ME *ANY* BUG REPORTS OR COMPLAINTS OR ANYTHING! Things like the keyboard
- controls have all been improved, the screen can be made bigger etc. You can now have walls
- of any length and angle, we have a full OS3.0 editor etc.
- The demo provided here is, I suppose, merely an enhancement to the DentWolf demo released
- in June(ish). So at least you can see that things have improved a bit......
-
- The keys are:
-
- Joystick Control - Movement
- Cursors - Movement
- < / > - Move left / right
- Fire/Space - Open or Close Door
- F8 - Turn Collision Detection On/Off
- F9 - Decrease Smoothness (Frame Rate)
- F10 - Increase Smoothness(Frame Rate)
- Help - Information and Contact addresses
- 1/2 on the keypad - Some debug info
- Left Mouse Button - Quit
-
- Finally, we require people to design and test levels for us for the final version ( which still
- needs a lot of work unfortunately) so contact us if you are interested......
-
- Remember - NO BUG REPORTS PLEASE. I haven't touched this code for months, and I am not going
- back to it! So there......
-
- Coder : Alex Amsel
- Gfx : Richard Whittall
-
- Dentaku26 : Editor - Mark Fitt, Sfx - Alistair Brimble
-
- l8er..... Alex Amsel
-
- Greets go to loads of people (far too many to mention), but in particular
-
- Mark 'no more editor sh*t' Fitt
- Ash '30 year old women are best' Hogg
- Nick 'still got not job' Curtis
- John 'Textdemo' Curtis
- Rich 'F*cking C*nt' Whittall
- Eddie 'assembler' Edwards
- Kev 'will someone send me some money' Crate
- Skull at VD - I decided to write a realtime texture map engine for my project in the end.
- Animated stuff was too much of a pain, but thanks for the help.....
- Thanks to the various people who have sent me game demos (Particularly Coala and Smashing Soccer)
- Everyone at Exeter Uni except for PhysEds and Sloanes...mmm...that's most
- of Exeter Uni then!
- All Wolves fans everywhere but particularly those on the mail list.
-
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